// eFreeze // ======= // // // v 1.4.1 // 17 Mar 11 * players mute status is shown on the scoreboard by 'M' letter tp the left of the player's icon/head. * ad_muteip/ad_unmuteip command recalculate the mute status of all players on the server * ad_banip command among all kicks players which don't pass the ip filter. * the "invalid client mod" message doesn't bother anymore. * "ready" check is drawn normally on high picmips. * "following..." line is moved upper and don't overlap "fragged by...". * Client Connect %i is printed into the log before Clientuserinfochanged which broke the vsp stat engine. * found a bug in the the client command handling. most of servers run on fps 30 whereas the code assumed fps=20. now the code takes into account actual fps value. this could cause some lags. i really hope that much shoot throughs were because of that. if not, ...